Chapter 6 POIs, rotation strategies, building & Zero Build tips
Every named location and its loot tier
Cyberpunk-themed urban zone. High-density loot, many chests, but extremely contested. Best drop if you're confident in early fights. Multiple vaults requiring keycards.
Mystical forest with hidden dungeons. Contains a boss that drops a mythic weapon. Good mix of open areas and cover. The treehouse POI has great loot.
Volcanic area in the southeast. High risk of storm damage from lava vents but excellent loot. The volcano POI has a guaranteed legendary chest.
Beach town with moderate loot. Good rotation options — multiple vehicles spawn here. Low contest rate, safe drop for consistent top 10 finishes.
Snowy mountain region. Vertical terrain limits building. Sneaky third-party routes. The ice cave has hidden loot but requires harvesting ice walls.
The Chapter 6 train circles the map carrying high-tier chests. Each station has a vault requiring a train keycard. High risk, high reward.
Wall → Ramp → Wall → Ramp. The foundation of building. Practice this until it's muscle memory. You should be able to place 10+ in 5 seconds.
Two ramps side by side with walls behind. Harder to shoot through. Used for crossing open areas safely and gaining high ground.
Walls (4 sides) + Stairs + Edit door. Master the edit course — window edits, stair edits, cone edits. Box fighting wins games.
The classic high-ground retake. Turn + Wall + Ramp + Floor, repeat. Practice in creative until you can maintain speed without thinking.
Place builds AROUND your opponent to trap them. Wall + Roof + Stairs = boxed in. Then edit the wall and shoot. Advanced but essential for competitive.
Use confirm edit on release. Practice triangle/window edits in creative 10 minutes daily. Crosshair placement matters — keep it at head height at all times.
Master mantling — it's your replacement for building. Climb, slide, sprint — never stand still. Use shockwaves to create distance or close gaps.
Trees, rocks, hills are your builds. Always have cover nearby. Rotate from one piece to the next. Never run in open fields.
Overshield regenerates to 50 HP after 6 seconds. Don't panic heal — let it regen then use small pots. Carry 2 medkits for health.
In Zero Build, the final circle is chaotic. Carry bunker grenades for instant cover. Port-a-bunker + camp fire = safe heal. Keep moving in final 10.
Storm does 5 dps. Loot your POI fully then rotate toward the edge of the next circle. Avoid the center — it's where third parties happen.
Storm does 10-15 dps. Get to zone early and hold a building or high ground. Scout with recon grenades. Pick off late rotators.
Storm does 25+ dps. Endgame is about positioning. Carry movement items (shockwaves, port-a-bunkers). Stay in storm as little as possible.